Unreal Engine 5 environment scene loosely based on the Samuel Rockwell house, a Federal-Greek Revival historical building in Georgia, USA. I took some artistic liberties in re-interpreting the building in a more abandoned context, adding classic southern gothic features like the green window shutters and a water stream.
The inspiration, the Kirkmadrine Church.
I drew inspiration from lots of crumbled Scottish religious site.
Assets mostly created using the kitbash plank and brick kit I made, based on a couple of trim sheets and lots of layer blend painting. Foliage created using Megascan assets.
During this process I identified the Kirkmadrine Chapel & Cemetary as a good base reference to build the project from.