Unreal Engine 5 environment scene loosely based on the Samuel Rockwell house, a Federal-Greek Revival historical building in Georgia, USA. I took some artistic liberties in re-interpreting the building in a more abandoned context, adding classic southern gothic features like the green window shutters and a water stream.
Assets mostly created using the kitbash plank and brick kit I made, based on a couple of trim sheets and lots of layer blend painting. Foliage created using Megascan assets.
The process began with research and reference gathering. I knew I wanted to create a post-Civil War gentry estate. The mood I wanted to evoke was showing the impacts of societal collapse on a beautiful wealthy building. I looked at a lot of Southern Gothic photography and literary references to identify motifs/themes that my scene could showcase. 
During this process I identified the Samuel Rockwell House as an appropriate building to base my architectural design off. In terms of visual style, I tried to mimic the production quality of Red Dead Redemption 2 and took cues from their lighting and prop choices.

Prop kit created for the project.

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